It has been a long weekend here in Western Australia.
I have been productive and, while I have been neglecting a lot of my real world friends, I have been supportive to those immediately around me.
That 3D graphics assignment was hell, though. I always forget that cylinders do not play nice with the Surface Subdivision tool in Blender. It leads to really weird wrinkles at the end of the shape hahaha
So—a little advice to those looking to mess around in Blender: keep the shapes of your faces to NOT triangles, and then you can cheat and use my favourite Surface Subdivision tool to make all your polygons look smooth and professional >:3