It’s worth re-mentioning the virtues of putting effort into good game design in connection with the Sega Saturn once more before it gets old.
In this interview (with, again, Ezra Dreisbach) about the Saturn port of Quake, the reader can find more evidence of Lobotomy Software’s attention to detail in their game design. For quick reference, compare the quality of the level design between the Saturn and the _N64 _in these two screenshots:
Needless to say, the N64 might have featured better hardware, but Saturn owners were rewarded with a better game. Of particular note is Dreisbach’s repeated attention to dynamic lighting.